Pedagogy MCQs (page 30 of 100)
Learning theories, child development, motivation, philosophy of education, teaching methods, curriculum and assessment, measurement and evaluation, classroom management, guidance and counselling, inclusive education, research, planning and school leadership, and Pakistan's education system. Includes applied, scenario-based questions in the style of recent FPSC SST (General) papers. For educator, SST, ESE, lecturer and other teaching posts.
1,997 questions. Select an option to check your answer, or open "Show answer". Showing 581–600.
- 581.
The TPACK framework combines technological, pedagogical and:
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Answer: B. Content knowledge
- 582.
Gamification in education means:
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Answer: B. Using game elements such as points and badges to motivate learning
- 583.
Digital literacy refers to:
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Answer: C. Ability to find, evaluate and use information through digital technology
- 584.
A wiki is a website that:
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Answer: C. Users can collaboratively edit
- 585.
A blog is mainly a:
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Answer: C. Website with regularly updated posts
- 586.
An interactive whiteboard allows the teacher to:
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Answer: C. Control computer content by touching the board
- 587.
A "webinar" is a:
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Answer: B. Seminar conducted over the internet
- 588.
Asynchronous online learning means:
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Answer: D. Learners access material at different times
- 589.
Synchronous online learning means:
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Answer: A. Teacher and learners interact at the same time
- 590.
Learning delivered through mobile phones and tablets is called:
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Answer: A. M-learning
- 591.
A MOOC is a:
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Answer: B. Massive Open Online Course
- 592.
Moodle is an example of:
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Answer: A. A learning management system
- 593.
An LMS (Learning Management System) is used to:
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Answer: A. Deliver, track and manage online courses
- 594.
CAI stands for:
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Answer: D. Computer-Assisted Instruction
- 595.
ICT stands for:
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Answer: B. Information and Communication Technology
- 596.
A multimedia presentation combines:
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Answer: C. Text, images, audio and video
- 597.
The overhead projector is used to project:
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Answer: B. Transparencies
- 598.
"Software" in educational technology refers to:
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Answer: D. Instructional materials and programs
- 599.
"Hardware" in educational technology refers to:
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Answer: B. Machines and equipment
- 600.
Educational technology is best defined as:
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Answer: D. The systematic application of resources and processes to improve learning